![]() But then it also seems that the map doesn't expand or develop at all as you explore. So you just have to know where you are / mentally keep track of that yourself. Then, it becomes apparent that the map will never indicate where you are. I'm sorry, but this is Metroidvania? Hello? And you can't bring it up with a single button press, but have to hold down a button to look at it (seriously?). I thought that was pretty neat, since Dream Wielder seems like a strictly non-boss, quality-of-life exploration charm.īad first impression, but for an unexpected reason.Īs you start exploring the first area, the button that is supposed to bring up the map doesn't do anything, which I thought was weird, but soon enough you find a mapmaker guy and buy a map from him.īut it's not a very good map, being slightly stylized rather than purely dedicated to information. You can get a free soul-steal hit when the additional knights spawn in, which gives you enough Soul to cast Flukenest twice, and it only takes 3 casts to kill each knight. The coup-de-grace was using the Dream Wielder Charm - I had been going with a Shade Soul + Flukenest + Shaman Stone + Spell Twister build, but the key was Dream Wielder. Watcher Knights took a few tries but just required some strategic fine-tuning. ![]() Easiest boss was probably Broken Vessel, although I think I defeated Nosk on my first try. Hornet stands out - I thought I had a lot of advantages, but she just totally crushed me and after a dozen or so tries I didn't come back for maybe 5-6 hours of playtime. Hardest bosses for me were the Traitor Lord, Grimm, and Hornet (Sentinel). The 57 precepts - I almost feel like that's a goofy NCIS reference. Want to say what a highlight Grey Prince Zote was, which requires both multiple encounters with the real Zote as well as rescuing Bretta. But I still have to, you know, navigate a complex field of moving buzzsaws in order to progress. The good news is, I have the Grubsong and Deep Focus charms, so I can heal myself indefinitely. I would like to pursue some additional endings, but the one aspect of the game I have the least patience for is the death-trap platforming that occasionally pops up, and The White Palace is pretty much death-trap platforming all the way through. I got the 1st ending to this at 91% completion (you have to reach the first ending to display a completion percentage, and with the Voidheart Edition of the game, I believe the total possible completion is 112).
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